![]() ![]() Gameplay in Guerrilla feels a bit dated after nine years, at least when it comes to the games controls. Red Faction Guerrilla: Re-Mars-tered review: Showing some age It may be showing its age in its driving and shooting mechanics but it still stands the test of time with its precise destruction It’s a nice feature to have but ultimately doesn’t really affect the game all that much if any. The loss of moral never really has that big of an impact simply because destroying EDF property gives you such a bigger boost to moral and I quite honestly never felt like I was in trouble from loosing a moral battle. ![]() The good news is that loss of moral isn’t that impactfull as it’s revealed to be. Believe me when I say you will die a lot and that’s speaking from experience. This is unfortunate because Guerrilla is a tough game. Moral can also drop if you kill civilians whether on accident or by crossfire. Once a sector is cleared, EDF forces appear scarcely and give you a lot more freedom to move around. Destroying EDF compounds will raise the moral of the Red Faction, ehich is important to liberating sectors of the map. Moral is supposed to play a big role in Guerrilla and everything supposedly depends on it. These missions aren’t necessary to complete Guerrilla but add a lot to the games replayability. Rescuing civilians, sabotaging EDF transports, and mounting assaults on EDF strongholds. Outside of the story missions you can partake in various side missions. Guerrilla throws a lot of different types of activities for you to try out. Nine years ago it was impressive and nine years later it’s still some of the best destruction I’ve seen in a game. Red Faction Guerrilla: Re-Mars-tered review: Resist or die The amount of destructibility is massive. As a matter of fact most of my time with Guerrilla was spent destroying EDF property just for fun rather then worrying about the story missions, although they do present some fun set pieces. Guerrilla’s story doesn’t do anything spectacular but it serves its purpose to drive the game forward.
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